For those who keep asking me where you can learn a new skill set (such as developing apps or coding in general), there are places online and offline where you can educate yourself. You’re going to have to figure out for yourself where your source of knowledge comes from. It can be a book (look up Amazon reviews to see what people recommend) or iTunes U (Free Stanford iOS courses) or a website ( free) or a YouTube channel ( free). Even books are free if you’re willing to be a pirate (see pic for details). Personally, I use multiple sources to get my information from in case someone has a better method of doing things.Here’s a list of free material online to learn how to code:

25 Free Computer Science Ebooks
Book Training - On Video
Cheat Sheets (Free)
CodePlex List of Free E-Books
Free Tech Books
Galileo Computing (German)
How to Design Programs: An Introduction to Computing and Programming
Microsoft Press: Free E-Books
MindView Inc
O’Reilly’s Open Books Project
Sofware Program Managers Network
Wikibooks: Programming
Graphics Programming
DirectX manual (draft)
Learning Modern 3D Graphics Programming (draft)
GPU Gems
GPU Gems 2 - ch 8,14,18,29,30 as pdf
GPU Gems 3
Graphics Programming Black Book
ShaderX series
Language Agnostic
97 Things Every Programmer Should Know
Algorithms and Data-Structures (PDF)
Algorithms (draft)
The Architecture of Open Source Applications
The Art of Unix Programming
Best Kept Secrets of Peer Code Review
Binary Trees
The Cathedral and the Bazaar
Clever Algorithms
Communicating Sequential Processes (PDF) - Tony Hoare
Compiler Construction (PDF)
Computer Musings (lectures by Donald Knuth)
Data Structures and Algorithms: Annotated Reference with Examples
Database Fundamentals (PDF)
Data-Intensive Text Processing with MapReduce (PDF)
The Definitive Guide to Building Code Quality
Designing Interfaces by Jennifer Tidwell
Digital Signal Processing For Engineers and Scientists
Domain Driven Design Quickly
Don’t Just Roll the Dice
Essentials of Metaheuristics by Sean Luke
Essential Skills for Agile Development
A Field Guide To Genetic Programming
Flow based Programming
Foundations of Computer Science - Al Aho and Jeff Ullman
Foundations of Programming
Getting Real
Getting started with Open source development (PDF)
The Great Tree List Recursion Problem
Guide to the Software Engineering Body of Knowledge
How Computers Work
How to Design Programs
How to Think Like a Computer Scientist
How to Write Parallel Programs
How to write Unmaintainable Code
I Am a Bug
An Introduction to the Theory of Computation
Introduction to Functional Programming (class lectures and slides)
Introduction to Information Retrieval
Is Parallel Programming Hard, And, If So, What Can You Do About It?
Learn to Program
Let’s Build a Compiler
Linkers and loaders
Linked List Basics
Linked List Problems
Mathematical Logic - an Introduction (PDF)
Matters Computational
Mining of Massive Datasets
NASA Manager Handbook for Software Development (PDF)
NASA Software Measurement Handbook
Object-Oriented Reengineering Patterns
Online Course Materials
OO Design
Operating Systems and Middleware (PDF and LaTeX)
Patterns and Practices: Application Architecture Guide 2.0
Patterns of Software: Tales from the Software Community (PDF)
Planning Algorithms
PNG: The Definitive Guide
Pointers And Memory
Producing Open Source Software
Programming Languages: Application and Interpretation
Programming Methodology
Programming Pearls
Project Oberon (PDF)
Seamless Object-Oriented Software Architecture
Security Engineering
Structure and Interpretation of Computer Programs
Summary of the GoF Design Patterns
The Little Book of Semaphores
The TCP/IP Guide
Think Stats: Probability and Statistics for Programmers (PDF, code written in Python)
Type Theory and Functional Programming
Understanding IP Addressing: Everything you ever wanted to know (PDF)
Building Android Apps with HTML, CSS, and JavaScript
Learning Android
GNU Autoconf, Automake and Libtool
NerdDinner Walkthrough
Assembly Language
Programming from the Ground Up (PDF)
Paul Carter’s Tutorial on x86 Assembly
Software optimization resources by Agner Fog
Advanced Bash-Scripting Guide
Bash Guide for Beginners by Machtelt Garrels
Lhunath’s Bash Guide
The Command Line Crash Course (also a Powershell reference)
C / C++
Beej’s Guide to Network Programming
Beej’s Guide to C Programming
The C book
C++ Annotations
C++ GUI Programming With Qt 3
CS106X Programming Abstractions in C++
Essential C
Introduction to Design Patterns in C++ with Qt 4 (PDF)
Learn C the hard way
Matters Computational: Ideas, Algorithms, Source Code, by Jorg Arndt
The new C standard - an annotated reference
Object Oriented Programming in C (PDF)
Software optimization resources by Agner Fog
Thinking in C++, Second Edition
Also see: The Definitive C++ Book Guide and List
See .NET below
Clojure Programming
Clojure - Functional Programming for the JVM
Smooth CoffeeScript
The Little Book on CoffeeScript
CFML In 100 Minutes
Getting started with DB2 Express-C (PDF)
Getting started with IBM Data Studio for DB2 (PDF)
Getting started with IBM DB2 development (PDF)
Delphi / Pascal
Essential Pascal Version 1 and 2
The Tomes of Delphi
GNU Emacs Manual, 16th Edition, v. 22
An Introduction to Programming in Emacs Lisp, 3rd Edition
Learn You Some Erlang For Great Good
Getting started with Adobe Flex (PDF)
The F# Survival Guide
F Sharp Programming in Wikibooks
Real World Functional Programming (MSDN Chapters)
Starting Forth
Thinking Forth
Pro Git
The Git Community Book
Git From The Bottom Up (PDF)
The Go Tutorial
Getting Start with Grails
Learn You a Haskell
Real World Haskell
Dive Into HTML5
HTML Dog Tutorials
Java Application Development on Linux by Carl Albing and Michael Schwarz(PDF)
How to Think Like a Computer Scientist
The Java EE6 Tutorial (PDF)
Java Thin-Client Programming
Sun’s Java Tutorials
Thinking in Java
OSGi in Practice (PDF)
Category wise tutorials - J2EE
Introduction to Programming Using Java - David J. Eck
Crockford’s JavaScript
Eloquent JavaScript
Essential Javascript & jQuery Design Patterns for Beginners
JavaScript Essentials
jQuery Fundamentals (starts with JavaScript basics)
Mozilla Developer Network’s JavaScript Guide
JavaScript (Node.js specific)
Up and Running with Node
The Node Beginner Book
Mastering Node.js
Mixu’s Node Book
The Not So Short Introduction to LaTeX
Advanced Linux Programming
GNU Autoconf, Automake and Libtool
GTK+/Gnome Application Development
The Linux Development Platform (PDF)
Linux Device Drivers by Jonathan Corbet, Alessandro Rubini, and Greg Kroah-Hartman
The Linux Kernel Module Programming Guide
Secure Programming for Linux and Unix
Common Lisp the Language, 2nd Edition
Common Lisp: A Gentle Introduction to Symbolic Computation - David S. Touretzky
Common Lisp Quick Reference
Let Over Lambda - 50 Years of Lisp
Natural Language Processing in Lisp
On Lisp
Practical Common Lisp
Successful Lisp: How to Understand and Use Common Lisp - David Lamkins
Sketchy LISP - Nils Holm
Programming In Lua (for version 5)
Mathematica® programming: an advanced introduction by Leonid Shifrin
Better Builds with Maven
Maven by Example
Maven: The Complete Reference
Repository Management with Nexus
Developing with Eclipse and Maven
Mercurial: The Definitive Guide
HGInit - Mercurial Tutorial by Joel Spolsky
See .NET below
.NET (C# / VB / Nemerle / Visual Studio)
C# Essentials
C# Programming - Wikibook
C# Yellow Book (intro to programming)
Charles Petzold’s .NET Book Zero
Data Structures and Algorithms with Object-Oriented Design Patterns in C#
Entity Framework
Moving to Microsoft Visual Studio 2010
Programmer’s Heaven C# School Book (covers C# 1.0 and 2.0)
Threading in C#
Visual Basic Essentials
Visual Studio Tips and Tricks (VS 2003-2005 only)
CouchDB: The Definitive Guide
The Little MongoDB Book
The Little Redis Book
Programming in Oberon (PDF)
The Objective-C Programming Language
Object-Oriented Programming with Objective-C
Introduction to Objective Caml (PDF)
Objective Caml for Scientists (first chapter only)
Unix System Programming in OCaml
Developing Applications With Objective Caml
Oracle Server
Oracle’s Guides and Manuals
Oracle PL/SQL
PL/SQL Language Reference
PL/SQL Packages and Types Reference
Steven Feuerstein’s PL/SQL Obsession - Videos and Presentations
Parrot / Perl 6
Using Perl 6 (work in progress)
Beginning Perl
Embedding Perl in HTML with Mason
Essential Perl
Extreme Perl
Higher-Order Perl
The Mason Book
Modern Perl 5
Perl & LWP
Perl for the Web
Perl Free Online EBooks (meta-list)
Perl The Hard Way
Practical mod_perl
Web Client Programming with Perl
PHP Essentials
Practical PHP Programming (wiki containing O’Reilly’s PHP In a Nutshell)
Zend Framework: Survive the Deep End
Mastering PowerShell
Adventure in Prolog
Applications of Prolog
Building Expert Systems in Prolog
Introduction to Prolog for Mathematicians
Learn Prolog Now!
Logic, Programming and Prolog (2ed)
Natural Language Processing in Prolog
Natural Language Processing Techniques in Prolog
Prolog Programming A First Course
Prolog Techniques
Simply Logical
Visual Prolog 7.2 for Tyros
Practical PostgreSQL
Building Skills in Python Version 2.5
Byte of Python
Data Structures and Algorithms in Python
Dive into Python
Dive into Python 3
The Django Book
How to Think Like a Computer Scientist: Learning with Python
Invent Your Own Computer Games With Python
Learn Python The Hard Way
Natural Language Processing with Python
Python Bibliotheca
Python for Fun
Snake Wrangling For Kids
Think Python (PDF)
Thinking in Python
The R Manuals
The R Language
R by example
Computational Statistics, Jeremy Penzer
Learn Ruby the hard way
MacRuby: The Definitive Guide
Mr. Neighborly’s Humble Little Ruby Book
Programming Ruby
Ruby Best Practices
Why’s (Poignant) Guide to Ruby (mirror)
Ruby on Rails
Ruby on Rails Tutorial: Learn Rails By Example
Exploring Lift (published earlier as “The Definitive Guide to Lift”, PDF)
Pro Scala: Monadic Design Patterns for the Web
Programming in Scala, First Edition
Programming Scala
Scala By Example (PDF)
A Scala Tutorial for Java programmers (PDF)
Concrete Abstractions: An Introduction to Computer Science Using Scheme
The Scheme Programming Language Edition 3, Edition 4
Simply Scheme: Introducing Computer Science
Sed - An Introduction and Tutorial
Dynamic Web Development with Seaside
Free Online Smalltalk Books (meta-list)
Squeak By Example (Smalltalk IDE)
Subversion Version Control (PDF)
Version Control with Subversion
SQL (implementation agnostic)
Developing Time-Oriented Database Applications in SQL
Use The Index, Luke!: A Guide To SQL Database Performance
Learn SQL The Hard Way
Teradata Books
A Byte of Vim
Vim Recipes
Vi Improved — Vim by Steve Oualline
Getting started with WebSphere (PDF)
Windows Phone
Programming Windows Phone 7

And when you are ready, and think you have what it takes, then pick up this book and learn from my mistakes and successes on how to create and market your programs/apps. It’ll save you a lot of time by not having to learn all the tips on your own like I had to do:




Learning anatomy drawing is important. Period. Whatever you plan to draw and however you plan to draw it you need to have an idea of what it actually looks like, practice in realism, before you plan to move on to creative interpretation.

Here are examples of all different kinds of athletic body types to illustrate the importance of knowing what sort of “built” look you will need to go for when drawing and designing a character. Not all fit is the same fit and it is so hard to find adequate variety when looking for references. These were linked by a talented comic artist Nina Matsumoto. Here site can be found here

A good sampling of her art can be found here


Ive had these on my hard drive for many months. Glad someone posted them.

(via trungles)


Pantone Color Tarts by French art director Emilie Guelpa 


(Sorry for the double post! This looks better as a photoset, I think.)

A while back some of you asked about the difference between cold and hot pressed watercolor paper, so I doodled on a sheet of each. 

The main difference between the two is that cold pressed paper is textured whereas hot pressed is satiny smooth, as you can see from the images above. 

I’ve also noticed that paint dries more quickly on hot pressed paper, which you can see in blobs 6 and 7, especially.

I’m still getting used to the hot pressed stuff and try to save it for pieces that will have a lot of line work in them, which comes out more smoothly (like this piece or this one). I’m definitely more accustomed to working with the texture of cold pressed paper!

Do you have a preference?

(via restinpeacebooboo)



Carter Goodrich

You may recognize his character designs…

color study for Yoko Ono wip

working on a Yoko Ono concept for an upcoming art show submission…
Opaque  by  andbamnan